Gosh it’s fun being a nerd; keeping up with shows, collecting, cosplaying, the works. There’s something for everyone, really, and it’s a growing community. Recently, it’s becoming more well-known that nerds come in all shapes and sizes, races, genders, and sexualities. As a Black man, it’s been a great time for us. With people like John Boyega, Idris Elba, and Donald Glover being put into (or considered for) movie roles more frequently, our place in nerd-dom is being solidified more everyday! However, the hurdle for Black women seems to be a little harder to clear. This could be said of all women, but intersectionality makes it especially difficult for Black women. In a sense, Black women and girls are seen as sort of an anomaly in geeky/nerdy spaces. Luckily, there is a growing push for supporting these fans with this week’s Web Crush: Black Girl Nerds.
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New graphic novel from YouNeek Studios introduces precolonial West African female protagonist: “Set in fifteenth century Nigeria, Malikah: Warrior Queen follows the exploits of Queen and military commander Malikah, who struggles to keep the peace in her ever expanding kingdom.”
Mixed Race Studies, a site dedicated to “scholarly perspectives on the mixed race experience,” has collated some of Mafe’s work in one location.
Dagbovie-Mullins, Sika. “Manifestations of the Mulatta Archetype across the Atlantic.” Review of Transatlantic Spectacles of Race: The Tragic Mulatta and the Tragic Muse, by Kimberly Snyder Manganelli and Mixed Race Stereotypes in South African and American Literature: Coloring Outside the (Black and White) Lines, by Diana Adesola Mafe. Safundi: The Journal of South African and American Studies, vol. 16, no. 1, 2015, pp. 107-11.
Leverette, Tru. Review of Mixed Race Stereotypes in South African and American Literature: Coloring Outside the (Black and White) Lines, by Diana Adesola Mafe. African American Review, vol. 46, no. 2, Summer 2015, pp. 166-68.
The box art for Bioshock Infinite. Mafe brings this up as an example of how the game initially emphasizes a particular presentation of white masculinity and violence, never hinting at the racial issues that are a core part of the game’s narrative.
In Race and the First-Person Shooter: Challenging the Video Gamer in Bioshock Infinite, Diana Adesola Mafe argues that Bioshock Infinite uses the hegemonic trappings of the first-person shooter (FPS) videogame to initiate critical discussions about race. Mafe frames her discussion of race in two ways. First, how race is embodied, such as the type of avatar the player inhabits. Second, in how it is experienced, in terms of how the narrative and world-construction come together to highlight the main issues in the story. Mafe contrasts her point of view with that of games scholar Espen Aarseth, who argues that focusing on the appearance of videogame avatars is…
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